![]() ![]() When playing a contract to win all the tricks, declarer can elect to stack the tricks. This trick is worth 16 points and was won by the 6-2, a trump. This trick is worth 11 points, and was won by the 6-6 (sixes are trump) For example after two tricks one side's captures might look like this: Tricks are kept face up to the right of one member of each team, in the order that they were played, and can be viewed by all the players. Any other blank which is led counts as the lowest domino of some other suit. Notice for example that if blanks are not trump, and you hold the double blank, although it is the highest card of its suit the only way it can win a trick is if you lead it. If threes are trumps then the 5-3 when led counts as a 3 not a 5, because trumps are trumps and nothing else. But when following suit the 6-5 can be used to follow to a lead of either sixes or fives. For example if threes are trump and the 6-5 is led, it counts as a 6 rather than a 5. When a non-trump domino is led, it counts as a member of the higher numbered suit, but when you are required to follow suit, each non-trump domino you hold counts as belonging to both suits. The trick is won by the highest trump in it, or if it contains no trump, by the highest domino of the suit led. A player unable to follow suit may play any domino. The highest bidder (the declarer) names trumps, or may name one of the special contracts if the bid is 1 mark or more. If all four players pass, the dominoes are thrown in and the next player deals. To play Plunge it is necessary to bid 4 marks, or 5 if the bidding had already reached 4. Once someone has bid 2 marks a subsequent player can bid 3 marks, and so on. The highest opening bid allowed is 2 marks (unless the declarer intends to play a Plunge). all 42 points) or take on one of the special contracts (Nello, Plunge, Sevens) described below. up to 41, then 1 mark (which is equivalent to 42), 2 marks, 3 marks etc.īids of 1 mark and above require the bidder's side to win all the tricks (i.e. The lowest possible bid is 30, meaning that the bidder's team undertakes to win at least 30 points in tricks. Each bid must be higher than the previous one. The dealer's opponents should take their dominoes first, then the dealer's partner, and finally the dealer.Įach player has just one chance to bid or pass, starting with the player to dealer's left and going clockwise round the table. ![]() Then each player takes seven dominoes and sets them on edge so that the owner can see their values, but the other players cannot see them. The dealer "shuffles" the dominoes by mixing them thoroughly face down on the table. Thereafter the turn to deal passes clockwise. There are therefore 42 points available in each hand. In addition each of the seven tricks is worth one point to the side that wins it. is worth 5 points to the side that wins it in their tricks. is worth 10 points to the side that wins it in their tricks. So if threes are trump, the members of the fives suit from highest to lowest are: Within each suit they rank in order of the other number on the domino. The remaining dominoes, apart from the doubles, belong to the two suits corresponding to the two numbers on them. For example if threes are trumps, the trump suit from high to low is: Every domino containing that number is exclusively a trump, and apart from the double, they rank in order of the other number on the domino. The highest domino of each suit is the double. There are 7 suits: blanks, ones, twos, threes, fours, fives and sixes. A domino with the same number at each end is called a double. There are four players in fixed partnerships - players sit opposite their partner.Ī double-six set of dominoes is used - that is 28 dominoes, one for each possible pair of numbers from 0 (blank) to 6. Joe Celko's Texas 42 page covers the game for points in depth including advice on strategy, and Howard Fosdick's 42 and Variations page covers several variants including his own invention 'The Big Game'. The version for points is similar except in the bidding and scoring - the differences are described later. The version for marks will be described first. There are basically two forms of 42: it can be played for points or for marks. The following description is based on information from David Dailey, Kit McKormick, John Rhodes, Adam Hauerwas, David Fimble and others. You can order 'Winning 42' from įorty-two is a trick taking game played with dominoes. Provides a thorough introduction to the game,Īnd an excellent guide to its strategy and lore. Dennis Roberson's classic book 'Winning 42' ![]()
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